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Logitech driving force gt replacement power supply
Logitech driving force gt replacement power supply






logitech driving force gt replacement power supply

I found at West Coast my framerate had dropped down to about 30FPS, whereas elsewhere I was getting 40-50FPS. The biggest change came when I started to focus on improving the framerate. Both Wheelcheck and FCM produced curves with a huge deadzone between 12 and 20%! In the end I found the least deadzone and the most natural steering feel came from switching off the correction curve altogether.

logitech driving force gt replacement power supply

I played around with a few force correction curve programmes - Wheelcheck and Force Curve Modifier - but didn't manage to find anything better than the force curve correction supplied with the game. I'll have a go at that tonight, and see how I get on. Others have said it improves the deadzone and removes that moment of vagueness in transitions that can make the car hard to read and anticipate. Which makes setting up your own correction curve using wheelcheck look quite easy. This leaves only the deadzone as a problem. This seemed to give a good compromise between detail and weight, with the max limit cutting out the wheel-breaking wrenches needed to grab the car in a slide. I then limited the Max Strength to around 6 and then set the low and high speed strength to Max (1000).

logitech driving force gt replacement power supply

I guess I haven't played too much with these settings since the last couple of updates.įirstly, I maxed out the high speed smoothing to 250 (I later knocked it back to 230) Thanks for the advice - I did have a tinker with the FFB settings last night and managed to quite successfully eliminate most of the grittiness.








Logitech driving force gt replacement power supply